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For esports event and tournament organizers in Malaysia

1 / 14For tournament organizers in Malaysia

Your tournament, on one page

Sign-ups, entry fees, brackets, schedules, results. One link you post once, and it still reads correctly on Sunday night. Free to host.

4,103
registered players
33
organizers
62
tournaments run

Read from ESPODIUM when this page loaded

2 / 14The market

Nobody here needs convincing

Malaysians already play, already watch, and already pay with a phone. None of that is yours to fix.

  • 14 million

    people in Malaysia play games

    Institut Sukan Negara (ISN), An Overview of E-Sports Industry in Malaysia · 2025

  • 97.7%

    of the country is online, 34.9 million people

    Measured January 2025.

    DataReportal, Digital 2025: Malaysia · 2025

  • 99.6%

    carry a mobile phone

    Department of Statistics Malaysia (DOSM), ICT Use and Access by Individuals and Households Survey · 2025

  • 600,905

    watched the MPL Malaysia Season 16 final at once

    Selangor Red Giants against CG Esports, November 2025. The season passed 12 million hours watched.

    Esports Charts · 2025

  • 18.4 billion

    e-payments made in 2025, 538 per person

    Bank Negara Malaysia Annual Report 2025 · 2025

  • RM1.6 billion

    the Malaysian esports market, by one industry count

    Industry estimate

    A private estimate, not an official statistic. It is here because organizers get quoted it. Read it as a sense of scale, nothing more.

    Kitamen, Malaysia Esports Industry in Numbers · 2025

Demand is not what made your last event hard work. The admin around it was.

3 / 14What an open costs you now

Six jobs, and not one of them is the tournament

Here is a community open, run the way most of them are run today.

  1. 1

    A Google Form

    Names arrive as text. You retype them.

  2. 2

    WhatsApp receipts

    Match every screenshot to a person before you can seed.

  3. 3

    A spreadsheet roster

    Chase duplicates, no-shows, and the team that changed its name.

  4. 4

    A bracket elsewhere

    Rebuild it by hand when a team pulls out at 9am.

  5. 5

    Screenshot each result

    Crop, post, repeat. Every match.

  6. 6

    "When do I play?"

    Fifty times in the group. Then again after one delay.

The event ends and the record is a chat log nobody can search. Next month you start again from nothing.

4 / 14What changes

One page does all six

Set it up once. After that the page keeps itself current while you watch the games.

  1. 1

    Create the event

    Game, format, dates, roster rules, entry fee.

  2. 2

    Players register

    Using accounts and teams they already have.

  3. 3

    Fees collected

    Online, or into your own bank by receipt.

  4. 4

    Seed the bracket

    From confirmed, paid entries.

  5. 5

    Enter scores

    Bracket and standings move on their own.

  6. 6

    Results stay up

    A public page you can send a sponsor a year from now.

You still run the tournament. You stop running the paperwork around it.

5 / 14Benefit 1

Your open lands where players already look

Publishing puts it in the directory for its game and in the sitemap Google reads. There is no boost to buy.

  • Listed, not shouted about

    It appears in the tournament directory for its title the moment you publish.

  • Nobody signs up twice

    Players arrive with an account, a team and a match history. A squad that entered someone else's event last month enters yours in a few taps.

  • Reminders you do not have to send

    A schedule change reaches every confirmed player as a push notification and an inbox item.

  • Eleven interface languages

    Bahasa Malaysia and English side by side, plus nine more, so a Klang Valley open and a cross-border invitational run on the same page.

Straight answer: the player base here is still growing, and the counts on the cover are live rather than rounded up. What you get on day one is a findable page and a sign-up flow players recognise.

6 / 14Benefit 2

Get paid without chasing screenshots

Put a number in the entry fee field. That is the number that reaches you.

  1. 1

    Player picks a method

    FPX, Touch 'n Go, GrabPay, ShopeePay, DuitNow QR, card.

  2. 2

    Payment goes through

    Every fee is itemised before they confirm.

  3. 3

    Roster marks them paid

    You seed from confirmed entries, not promises.

  4. 4

    Money settles to you

    The entry fee, in full.

  • The player carries the fees

    A gateway fee and a 1% platform service charge, minimum RM0.15 and capped at RM2.00, both shown at checkout.

  • Or keep your own bank

    Turn on receipt upload and players attach their transfer proof to the registration. You approve it from the roster instead of a chat thread.

  • Free events cost nothing

    No entry fee, no charge, no catch.

What an RM50 entry costs, paid by FPX
Entry fee, paid to youRM50.00
Gateway feeRM1.00
Platform service charge, 1% (RM0.15 to RM2.00)RM0.50
Player paysRM51.50

An RM50 entry by FPX costs the player RM51.50 and pays you RM50.00. Those figures come from the checkout code, not from this slide.

7 / 14Benefit 3

Match day runs from one screen

A score goes in. The bracket, the standings and the MVP table all move with it.

  • Four formats

    Single elimination, double elimination, round robin and Swiss, with group stages that feed a playoff.

  • Best-of, game by game

    Record each game in a series. Set a format for the stage and override it for the final.

  • Tie-breaks you decide

    Choose the order per stage. Standings name the rule that settled each position, so the argument ends on the page.

  • Your crew can actually work

    Owners, admins and members all run brackets and enter scores. Staff never need your login.

Eight seeds, single elimination123456781358151
Eight seeds, single elimination
Standings, showing the rule that settled each place#PTSH2H1A92B63C64D3
Standings, showing the rule that settled each place

8 / 14Benefit 4

Give the crowd something to do between rounds

Downtime is where a community event loses the room.

  • Two rooms per tournament

    One open to anyone signed in, one only for registered players. Staff can reach everybody at once.

  • Fan votes

    For players, casters or hosts. You decide whether results show while voting is open, and you can check whether a vote is being rigged.

  • Dream Team and predictions

    A fantasy squad for your event, plus match predictions that pay out in platform coins.

  • Highlights carry your name

    Players posting to the feed and reels tag your tournament and your organizer page.

People who voted, predicted or picked a squad come back for the next one. People who sat through a quiet stream do not.

9 / 14Benefit 5

Selling seats at the venue

For a LAN final, a watch party, or a cybercafe cup. Same account, same payment methods.

  1. 1

    Set your tiers

    Early bird, general, VIP. Each with a price, a quantity and a sales window.

  2. 2

    Buyer pays

    Or claims a free seat, or uploads a transfer receipt.

  3. 3

    A QR is issued

    Signed, one per ticket, nothing to print.

  4. 4

    Scanned at the door

    Volunteers check people in from a phone.

  • Two people cannot buy the last seat

    Stock is held the moment a purchase starts, so the final ticket goes to exactly one buyer.

  • Door staff, for the day only

    Give a volunteer scanner access with an expiry on it. Their access lapses without you remembering to remove it.

A ticket tier and the QR it issuesVIPRM25#0042
A ticket tier and the QR it issues

10 / 14Benefit 6

The record belongs to you

An organizer account is a public page carrying every event you have run. That history is what a sponsor or a grant officer asks to see.

  • espodium.com/org/your-handle

    Your logo, description, socials and every tournament, with results that stay public.

  • Roles for your people

    Owner, admin and member. Invite staff, approve join requests, remove people when they move on.

  • Credit your casters and crew

    Named on the event and on their own profiles. It is why the good ones say yes to the next one.

  • Players keep something

    Placements feed profiles, rankings and a downloadable esports resume, so entering your event is worth something after it ends.

A team roster, with substitutes and coach12345SUBCOACH
A team roster, with substitutes and coach
A player resume, built from resultsMMR 2480124
A player resume, built from results

11 / 14Price

Hosting costs nothing

No listing fee, no organizer subscription, nothing per tournament, team or player.

  • Hosting a tournament

    RM0. Run as many as you like.

  • Registration, brackets, schedules, standings, chat, ticketing

    RM0. Everything on the last six slides.

  • Online entry fees

    The player pays the gateway fee and a 1% service charge, RM0.15 to RM2.00. You receive the entry fee in full.

  • Receipt-upload payments

    RM0 to us. The money goes straight into your bank.

We only earn when a player pays online. Free event, free platform.

12 / 14Money you can apply for

The grants exist. They all ask for proof.

Malaysia has funded esports as a budget line since 2019. Every application asks the same question: who took part, and what happened.

  • RM10 million

    Budget 2019, the first esports line in any Southeast Asian budget

    Ministry of Youth and Sports (KBS), Strategic Plan for Esports Development 2020-2025 · 2019

  • RM30 million

    Budget 2024, to make Malaysia a regional esports hub

    Budget 2024 speech, reported by Bernama · 2024

  • RM20 million

    Budget 2025, half of it an esports arena at KL Sports City

    Budget 2025 speech, reported by Malay Mail and Esports Insider · 2025

  • RM5,000 to RM20,000

    per project under Dana E-Sukan 2026, from a RM1 million pool

    Grant rounds open and close. Check the current call with KBS before you build a budget on it.

    Ministry of Youth and Sports (KBS) announcement, March 2026 · 2026

A public page with a registration count, a bracket and final standings is that proof. Running here produces it while you work, instead of you assembling it afterwards.

13 / 14Getting started

Your first event can be live this week

Three steps. No contract, nothing to install.

  1. 1

    Create an account

    Sign up, then make your organizer profile and handle.

  2. 2

    Create the tournament

    Game, format, dates, roster rules, entry fee. Publish.

  3. 3

    Run it

    Approve entries, seed, publish the schedule, enter scores.

Before committing anything, look inside the community group and see what is already running. If you want a hand with the first event, message us. Half an hour, and the account stays yours either way.

14 / 14

Where every number came from

Platform counts are read live. Market figures are listed below with the year each one describes and a link you can check.

  1. 1.14 million · people in Malaysia play games

    Institut Sukan Negara (ISN), An Overview of E-Sports Industry in Malaysia, 2025 · Reported

    https://isn.gov.my/wp-content/uploads/2025/04/An-Overview-of-E-Sports-Industry-in-Malaysia.pdf
  2. 2.97.7% · of the country is online, 34.9 million people

    DataReportal, Digital 2025: Malaysia, 2025 · Official or measured

    https://datareportal.com/reports/digital-2025-malaysia

    Measured January 2025.

  3. 3.99.6% · carry a mobile phone

    Department of Statistics Malaysia (DOSM), ICT Use and Access by Individuals and Households Survey, 2025 · Official or measured

    https://www.dosm.gov.my/portal-main/release-content/ict-use-and-access-by-individuals-and-households-survey-report-2025
  4. 4.600,905 · watched the MPL Malaysia Season 16 final at once

    Esports Charts, 2025 · Official or measured

    https://escharts.com/tournaments/mobile-legends/mpl-malaysia-season-16

    Selangor Red Giants against CG Esports, November 2025. The season passed 12 million hours watched.

  5. 5.18.4 billion · e-payments made in 2025, 538 per person

    Bank Negara Malaysia Annual Report 2025, 2025 · Official or measured

    https://www.thevibes.com/articles/news/121338/e-payments-surge-25-in-2025-as-digital-finance-gains-momentum
  6. 6.RM1.6 billion · the Malaysian esports market, by one industry count

    Kitamen, Malaysia Esports Industry in Numbers, 2025 · Industry estimate

    https://kitamen.my/2025/07/29/malaysia-esports-industry-in-numbers-2025-report/

    A private estimate, not an official statistic. It is here because organizers get quoted it. Read it as a sense of scale, nothing more.

  7. 7.RM10 million · Budget 2019, the first esports line in any Southeast Asian budget

    Ministry of Youth and Sports (KBS), Strategic Plan for Esports Development 2020-2025, 2019 · Official or measured

    https://www.scribd.com/document/469030899/KBS-Strategic-Plan-for-Esports-Development-2020-2025
  8. 8.RM30 million · Budget 2024, to make Malaysia a regional esports hub

    Budget 2024 speech, reported by Bernama, 2024 · Official or measured

    https://www.bernama.com/en/news.php?id=2235135
  9. 9.RM20 million · Budget 2025, half of it an esports arena at KL Sports City

    Budget 2025 speech, reported by Malay Mail and Esports Insider, 2025 · Official or measured

    https://www.malaymail.com/news/malaysia/2024/10/18/pm-anwar-pledges-over-rm230-million-for-sports-development-and-community-initiatives-in-budget-2025/154089
  10. 10.RM5,000 to RM20,000 · per project under Dana E-Sukan 2026, from a RM1 million pool

    Ministry of Youth and Sports (KBS) announcement, March 2026, 2026 · Reported

    https://kitamen.my/2026/06/18/esukan-kbs-bajet-2026-sokongan-kerajaan/

    Grant rounds open and close. Check the current call with KBS before you build a budget on it.

Player, organizer and tournament counts are read from the ESPODIUM database each time this deck is rendered. The fee example is produced by the same code that charges players at checkout.

Rendered on 19 October 2026